<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: 14.7.2007 &#038; 15.7.2007: Magic Swords, Drinking with Friends and Philosophical Conversationsâ€¦</title>
	<atom:link href="http://neilsclark.com/archives/145/feed" rel="self" type="application/rss+xml" />
	<link>http://neilsclark.com/archives/145</link>
	<description>games, addiction and other serious business</description>
	<pubDate>Thu, 04 Dec 2008 21:24:42 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7-beta2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Neils Clark</title>
		<link>http://neilsclark.com/archives/145/comment-page-1#comment-148</link>
		<dc:creator>Neils Clark</dc:creator>
		<pubDate>Thu, 19 Jul 2007 06:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://neilsclark.com/archives/145#comment-148</guid>
		<description>Thanks for linking this, Mike. Thanks also to Jeff @ jeffmcneill.com for linking me to this. It was a really cool read. 

Definitely - for those of you who want to get a handle on what a MMO game or virtual world is, he has some great quotes. 

"Virtual worlds are places...Social life in London may be better than that in Leicester, but people still go to Leicester.

However, virtual worlds are not ordinary places. Game worlds in particular are places of adventure and excitement, similar to the real world but apart from it. People go there as part of a hero's journey - a means of self-discovery (shh! don't let the players know - they think it's just "to have fun"). When they've grown as people and become the individuals they set out to become, they have no need to play any more."

After doing a set of interviews for gamasutra on the future of games (from the academic perspective), his ideas on burnout were really well-recieved.</description>
		<content:encoded><![CDATA[<p>Thanks for linking this, Mike. Thanks also to Jeff @ jeffmcneill.com for linking me to this. It was a really cool read. </p>
<p>Definitely - for those of you who want to get a handle on what a MMO game or virtual world is, he has some great quotes. </p>
<p>&#8220;Virtual worlds are places&#8230;Social life in London may be better than that in Leicester, but people still go to Leicester.</p>
<p>However, virtual worlds are not ordinary places. Game worlds in particular are places of adventure and excitement, similar to the real world but apart from it. People go there as part of a hero&#8217;s journey - a means of self-discovery (shh! don&#8217;t let the players know - they think it&#8217;s just &#8220;to have fun&#8221;). When they&#8217;ve grown as people and become the individuals they set out to become, they have no need to play any more.&#8221;</p>
<p>After doing a set of interviews for gamasutra on the future of games (from the academic perspective), his ideas on burnout were really well-recieved.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Johnson</title>
		<link>http://neilsclark.com/archives/145/comment-page-1#comment-147</link>
		<dc:creator>Mike Johnson</dc:creator>
		<pubDate>Wed, 18 Jul 2007 20:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://neilsclark.com/archives/145#comment-147</guid>
		<description>Hey Neils,

It's not exactly what your research is concerned with, but you might find this interview interesting--

http://blogs.guardian.co.uk/games/archives/2007/07/17/id_close_world_of_warcraft_mud_creator_richard_bartle_on_the_state_of_virtual_worlds.html

Cheers,
Mike</description>
		<content:encoded><![CDATA[<p>Hey Neils,</p>
<p>It&#8217;s not exactly what your research is concerned with, but you might find this interview interesting&#8211;</p>
<p><a href="http://blogs.guardian.co.uk/games/archives/2007/07/17/id_close_world_of_warcraft_mud_creator_richard_bartle_on_the_state_of_virtual_worlds.html" rel="nofollow">http://blogs.guardian.co.uk/games/archives/2007/07/17/id_close_world_of_warcraft_mud_creator_richard_bartle_on_the_state_of_virtual_worlds.html</a></p>
<p>Cheers,<br />
Mike</p>
]]></content:encoded>
	</item>
</channel>
</rss>
