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	<title>Comments on: &#8216;The Right to Play Belongs to Every Child,&#8217; But are Videogames Play?</title>
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	<description>games, addiction and other serious business</description>
	<pubDate>Thu, 04 Dec 2008 20:14:13 +0000</pubDate>
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		<title>By: Neils</title>
		<link>http://neilsclark.com/archives/203/comment-page-1#comment-383</link>
		<dc:creator>Neils</dc:creator>
		<pubDate>Thu, 18 Oct 2007 13:24:03 +0000</pubDate>
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		<description>Thanks again man. =P 

And yeah, on a second read a lot of my writing in the above post comes off (to me, at least) as convoluted. 

What I'm going for is, I think, to look at what makes play an inalienable right, and then to see whether videogames fit that bill. In the end, I don't know that it's any UN resolution, but rather their place in the broader context of storytelling. 

The chapter that we're working on explains the neuroscience and the child development at work with normal growth, and most of today's games are far from working alongside that in a healthy way. Some are, whether it's the child or the parent playing, disastrous.  

But back to storytelling. Our support of culture is almost like our love and respect for fire. There's something about a tale, something about a beautiful song. It enchants us. It takes us outside of ourselves. It shows us the best and the worst in life, and rekindles our own flame. 

Kids need stories, and I hold out a lot of hope for where gaming can go. It used to be great - I was raised on games like Reader Rabbit and Super Sleuth. ... And Wing Commander. And Super Mario, and I guess there was educational and sedentary, but I'd like to see gaming aspire, and I'm sure that it does, to reach out and foster growth. 

But here it's time for me to sleep, I might just be blathering =P</description>
		<content:encoded><![CDATA[<p>Thanks again man. =P </p>
<p>And yeah, on a second read a lot of my writing in the above post comes off (to me, at least) as convoluted. </p>
<p>What I&#8217;m going for is, I think, to look at what makes play an inalienable right, and then to see whether videogames fit that bill. In the end, I don&#8217;t know that it&#8217;s any UN resolution, but rather their place in the broader context of storytelling. </p>
<p>The chapter that we&#8217;re working on explains the neuroscience and the child development at work with normal growth, and most of today&#8217;s games are far from working alongside that in a healthy way. Some are, whether it&#8217;s the child or the parent playing, disastrous.  </p>
<p>But back to storytelling. Our support of culture is almost like our love and respect for fire. There&#8217;s something about a tale, something about a beautiful song. It enchants us. It takes us outside of ourselves. It shows us the best and the worst in life, and rekindles our own flame. </p>
<p>Kids need stories, and I hold out a lot of hope for where gaming can go. It used to be great - I was raised on games like Reader Rabbit and Super Sleuth. &#8230; And Wing Commander. And Super Mario, and I guess there was educational and sedentary, but I&#8217;d like to see gaming aspire, and I&#8217;m sure that it does, to reach out and foster growth. </p>
<p>But here it&#8217;s time for me to sleep, I might just be blathering =P</p>
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		<title>By: robustyoungsoul</title>
		<link>http://neilsclark.com/archives/203/comment-page-1#comment-382</link>
		<dc:creator>robustyoungsoul</dc:creator>
		<pubDate>Thu, 18 Oct 2007 12:30:14 +0000</pubDate>
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		<description>Really interesting take. I think you may be on to something important here, because how we actually define videogames against other forms of art and entertainment is a big part of the problem when it comes to how to debate them.

We want videogames to be art so that they can avoid censorship. We want them to be "games" because they are fun. But not all art is fun, and not all of it suitable for children.</description>
		<content:encoded><![CDATA[<p>Really interesting take. I think you may be on to something important here, because how we actually define videogames against other forms of art and entertainment is a big part of the problem when it comes to how to debate them.</p>
<p>We want videogames to be art so that they can avoid censorship. We want them to be &#8220;games&#8221; because they are fun. But not all art is fun, and not all of it suitable for children.</p>
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