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	<title>Comments on: Bad News</title>
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	<link>http://neilsclark.com/archives/236</link>
	<description>games, addiction and other serious business</description>
	<pubDate>Thu, 04 Dec 2008 22:14:58 +0000</pubDate>
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		<title>By: Neils Clark</title>
		<link>http://neilsclark.com/archives/236/comment-page-1#comment-541</link>
		<dc:creator>Neils Clark</dc:creator>
		<pubDate>Mon, 19 May 2008 20:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://neilsclark.com/?p=236#comment-541</guid>
		<description>Maybe blogging is its own P+D game</description>
		<content:encoded><![CDATA[<p>Maybe blogging is its own P+D game</p>
]]></content:encoded>
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	<item>
		<title>By: Neils Clark</title>
		<link>http://neilsclark.com/archives/236/comment-page-1#comment-540</link>
		<dc:creator>Neils Clark</dc:creator>
		<pubDate>Mon, 19 May 2008 20:35:07 +0000</pubDate>
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		<description>Man, totally forgot different blogging styles. Maybe the publicist class has access to the "blog master" research style.</description>
		<content:encoded><![CDATA[<p>Man, totally forgot different blogging styles. Maybe the publicist class has access to the &#8220;blog master&#8221; research style.</p>
]]></content:encoded>
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		<title>By: Neils Clark</title>
		<link>http://neilsclark.com/archives/236/comment-page-1#comment-539</link>
		<dc:creator>Neils Clark</dc:creator>
		<pubDate>Mon, 19 May 2008 20:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://neilsclark.com/?p=236#comment-539</guid>
		<description>Classes may include (but are not limited to) 

-Administrator (group-support class, bonuses to grant-writing and back-room speaking) Hero class titles could include: department chair, editor or principal investigator

-Statistician (highly focused class [penalties to dual-classing], access to 'bleeding numbers' research style) 

-Psychotherapist (moderately focused class [fewer penalties to dual-classing]

-Game Designer (can call on 1d4 fanboi henchmen)

-Philanthropist

-Publicist

-Gamer

-Theorist (access to 'mad scientist' research style)


Then maybe some Fallout-style/D+D class skills like networking, grant writing, speaking, syllabus compiling

And then pull it all together with a prestige system, based on finished products, publicity, maybe education. 

I'm still working on some of what I call SoIs (Systems of Interest, as opposed to "combat system" or "crafting system") One might be a public debate, but I'm still figuring out how closely I want to follow a hit point system. "He attempts to hit you with [an argument that was obsessed over for weeks]!" "He hits you for 5 factual damage!" And so forth. There are a lot of different settings in this thrillingly dynamic field that call for their own SoI - 

So you wanna playtest?</description>
		<content:encoded><![CDATA[<p>Classes may include (but are not limited to) </p>
<p>-Administrator (group-support class, bonuses to grant-writing and back-room speaking) Hero class titles could include: department chair, editor or principal investigator</p>
<p>-Statistician (highly focused class [penalties to dual-classing], access to &#8216;bleeding numbers&#8217; research style) </p>
<p>-Psychotherapist (moderately focused class [fewer penalties to dual-classing]</p>
<p>-Game Designer (can call on 1d4 fanboi henchmen)</p>
<p>-Philanthropist</p>
<p>-Publicist</p>
<p>-Gamer</p>
<p>-Theorist (access to &#8216;mad scientist&#8217; research style)</p>
<p>Then maybe some Fallout-style/D+D class skills like networking, grant writing, speaking, syllabus compiling</p>
<p>And then pull it all together with a prestige system, based on finished products, publicity, maybe education. </p>
<p>I&#8217;m still working on some of what I call SoIs (Systems of Interest, as opposed to &#8220;combat system&#8221; or &#8220;crafting system&#8221;) One might be a public debate, but I&#8217;m still figuring out how closely I want to follow a hit point system. &#8220;He attempts to hit you with [an argument that was obsessed over for weeks]!&#8221; &#8220;He hits you for 5 factual damage!&#8221; And so forth. There are a lot of different settings in this thrillingly dynamic field that call for their own SoI - </p>
<p>So you wanna playtest?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: robustyoungsoul</title>
		<link>http://neilsclark.com/archives/236/comment-page-1#comment-536</link>
		<dc:creator>robustyoungsoul</dc:creator>
		<pubDate>Mon, 19 May 2008 12:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://neilsclark.com/?p=236#comment-536</guid>
		<description>I'm trying to imagine what kind of character classes there could be.</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to imagine what kind of character classes there could be.</p>
]]></content:encoded>
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	<item>
		<title>By: Neils Clark</title>
		<link>http://neilsclark.com/archives/236/comment-page-1#comment-532</link>
		<dc:creator>Neils Clark</dc:creator>
		<pubDate>Sun, 18 May 2008 07:48:17 +0000</pubDate>
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		<description>This is so going to rule.</description>
		<content:encoded><![CDATA[<p>This is so going to rule.</p>
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