Neils’ Big MMO Prediction: EA Bioware Takes All
AoC, Warhammer Online and every other game out there will serve to divvy up player populations for an eventual virtual world takeover under the banner of EA Bioware/Bioware Austin’s under-development MMO.

That’s a Mage in Westfall, right?
This is very likely why the timing of Warhammer and Warcraft’s release dates has been liquid. Timing is literally going to be everything when it comes to WotLK (Warcraft’s upcoming expansion) and Warhammer Online’s release. I suspect that both Blizzard and EA Mythic are dealing not just with actual delays in production, but a cat-and-mouse game, heavily based on user statistics and strategies in attracting population. There’s just too much money in this for that not to be a top consideration. Having 700,000 users ready for a beta is impressive, but like AoC it teeters on that edge, where the publisher really needs to be a 2150+ rated PvPer if it wants to compete with all the investment that gamers have in WoW. WoW has its detractors as well, though some of these carry over to virtual worlds in general.
From what I gather having played their games and met their people, EA Bioware/Bioware Austin could, in the words of the immortal Tim Gunn, “Make it work.”
Or perceived addiction serves to burn out the entire industry, making this whole experiment in game-like virtual worlds (in the words of my friend Nik) “a flash in the pan.”

“FEAR THE RAVAGER!” Comic ©2008 Jared Norberg, reprinted with permission.
Neils Clark :: Jun.06.2008 :: Games ::