game effects resources - author/researcher neils clark's cv and consulting info

Archive for December, 2006

Study: “Games fill psychological need.” Question: “How?”

I’m sorry for jumping on this a couple of days late, but I just picked up WoW again. I had to spend 2 days getting my HWL dagger before doing anything else. =P

And that was time well spent, because I can use it as a jumping off point for talking about the recently slashdotted MMO study by University at Rochester Reserachers, covered here by the CBC.

Richard Ryan, indicated as the head of four studies from the U. of Rochester, noted “We think there’s a deeper theory than the fun of playing.” He’s right. According to these studies there were a few psychological needs that were filled, noted in the article were: achieving in scenarios related to the real world, autonomy, competence, freedom and social connectedness.

If you’ve played a game, these elements should be pretty obvious. You save the world, crack jokes with friends, or get your ridiculously pwn HWL dagger, you feel pretty good about that. The opposite is true. You spend 8 hours failing to save the world, get hassled by jerks or get awesome gear stolen from you, that’s a downer. Both of these things happen. So while this study focuses on asking “What?” perhaps the more interesting question is “How?” These games don’t just fulfill psychological needs, they are organic spaces that fully engage the psyche, the full brain of any who enter.

Let’s talk about the how.

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Korean govt estimates over 1m addicts in 2005, a drop since 2004

This from an article in the San Fransisco Chronicle on Dec 18, 2006:

Korea, which now sports over 100 game addiction treatment centers, has reported massive declines in addiction.

The percentage of addicts has declined from 3.3 to 2.4 percent of the population, from 2004 to 2005, after a government public education campaign and the expansion of its treatment centers, which are administered under the government’s Korea Agency for Digital Opportunity & Promotion.

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New Gamasutra Article!

I’m thrilled to be able to report: Gamasutra will be running a follow-up article to my, “Are Games Addictive? The State of the Science.” The upcoming article, slated for release in early January of 2007, will be titled, “Games and Addiction. Are we there yet?”

January’s article will cover an enormous amount of ground. From the need for organized and sustained research to misrepresentations of gamers in the media and society, this article is an attempt to weave the seemingly disparate facts into a comprehensible whole. It also calls people funny names. My sincere thanks to gamasutra for considering and running this piece.

Bill O’Reilly: “We’re creating a nation of zombies here.”

As usual, Bill O’Reilly is the proverbial bull in the china shop when it comes to bringing sophistication and thoughtfulness to a discussion. This time he’s bucking up games.

In an interview with Robin Raskin, O’Reilly asks what, “effect is tech having on America.” For those of you in Canada, O’Reilly is a fairly recognizeable personality on the 24 hour Fox news station. Fox and the show, “The O’Reilly Factor,” are fairly well known for providing a right-wing approach to a number of issues. O’Reilly raised some interesting points, but he also furthered some negative biases against gamers - biases that exist only because people in general don’t understand games.

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Thanks Jeff

I just wanted to thank Jeff McNeill for helping me to get up and running with my web hosting and wordpress. His site has some great tech resources, especially for wordpress and it’s many plugins.

First post

To anyone reading this post, or to anyone who has taken the time to read to the beginning, you have my gratitude.



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