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Archive for May, 2007

Good, Wholesome, Game-Bashing Fun

I just picked up Mazes and Monsters after about four years, and I had completely forgotten how utterly awesome that movie is. Don’t be ashamed if you haven’t heard of it, I was only born a few days after its Dec 1982 release. I originally had it recommended to me by the always awesome academic Aaron Delwiche. M&M was made when D&D (Dungeons and Dragons) was coming under a lot of spiritual and psychological criticism – and stars a super young Tom Hanks as the level 9 Holy Man Pardeu.

Mazes and Monsters (1980)
Mazes and Monsters (1982).

If you’re a paper and dice gamer, then this movie is for you. If you study this stuff (God, you’ve got my sympathy) then it’s also a great example of sensational anti-gamer press. If it traumatizes the gamer in you, and you’re looking to recover with a very pro-paper and dice movie, then check out Dead Gentlemen Productions’ The Gamers. Despite their similar endings, The Gamers is just good dourky fun.

Q&A, anyone?

I’d start this post with ‘hello loyal readers!’ But seriously, I’ve seen the statistics. You’re probably my only visitor today. And since nobody’s looking, why not bear the intimate details of your life?!

Seriously, nothing to worry about.
There’s no shame in asking…

To be honest, I actually do get quite a few emails from people asking about their gaming problems, a friend’s problems, or game addiction generally. So here’s the deal: If you have a question about game addiction that you want answered, then ask. Send me an email with “Q&A something something” in the subject line. I’m not a mental health professional or anything, but I’ve read the research, done some of the research, and been addicted myself (in a number of tantalizingly hysterical ways). And like, you know, I’ve also answered gaming questions for people like PC Gamer and the Associated Press, but come on. It’s not like that drove traffic to my blog or anything. I guess maybe I could wait until the articles get published before I… er, regret telling them about my ‘Evercrack’ back tattoo. This post is seriously random.

So, anyway, ask your question my treasured reader. It might just help tomorrow’s audience.

Research Asks: Are Gamers Addicted aaaand Violent?

Violence and addiction. What better recipe for press attention and funding than to research not one, but two sensationalist topics at once!? Excessive Computer Game Playing: Evidence for Addiction and Aggression? Published in last month’s CyberPsychology & Behavior, beat us all to it. While the claim that these researchers have staked seems enticing, how much value is there in asking these sorts of questions? Does it help the therapists, researchers, gamers and their loved ones, or is it possible for these questions to take everyone further away from actually being able to deliver that help?

Sound ParentingBefore we get to big sweeping questions, there’s a key problem that I just don’t see being addressed in a study which compares addiction against violence, and that’s causality. And I’m not just talking about whether the violence caused the addiction, or visa versa. How do you establish that gaming was the real driving force behind Lee Seung Seop’s fatal 50+ hour gaming binge, or behind the Columbine massacre, rather than the established psychological models which incorporate the biology, psychology and socialization of a person exhibiting truly excessive or troubled behaviors? This is key, and it’s glossed over in almost every single study of gamer violence and gamer addiction to date.

I think that a much more telling piece of research is the article to be released soon by Dr. Jerald Block, who was on this blog late last month talking about Columbine. Jerald noted that,

“The Columbine shooter, Eric Harris, only began making actual plans to blow up his school after his parents banned him from computer access for about a month, on the advice of a therapist.”

So what, then, is the relationship between addiction and violence? It’s unique, because people are unique. There are important distinctions that we only really see once we understand a game, and many therapists just aren’t willing to take that step. A great many therapists are waking up to the complexity of games, but many more still only barely use email. When somebody like Kimberly Young says that gaming is a problem to be stamped out, many otherwise excellent therapists are apt to listen – not because she’s actually credible and informed, but because they don’t have the first clue about what happens inside of a game - let alone the various ways that problems might manifest themselves. They may even have their own fears and stereotypes associated with the technology - and the bottom line is grim. Many problem gamers who seek mental help aren’t getting a high enough level of care, and all gamers, healthy and not, are further stereotyped.

What do we really learn from asking a question like this? Even with perfect methodology, sampling and analysis, it would have said that addicts are or are not also violent. A Violent Videogame! What a Novel Idea!That doesn’t seem to me the question of someone with a blank slate, ready to figure out where gaming actually connects with addiction and violence. Instead, we’re exploiting societal fear and focusing on issues which hold the greatest amount of prejudice against people who use technology. Is this research about helping a gamer, their family, and their loved ones – or is it about giving fodder to politicians, justifying society’s fears, and meanwhile providing therapists with tools that are flawed in their reckless simplicity?

Honestly, I’m not sure. I haven’t read their article yet!

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Woman Sells her Body for Warcraft Gold

The oldest profession in the world finally caught up with MMO worlds, when a 31 year old Manhattan woman publicly sold her body over Craigslist for 5000 World of Warcraft gold, valued at USD 300-400$ on her server. The post begins, “Hello I need 5000 world of gold for my epic flying mount. In return you can mount me.”

A moment of silence, please.

Sure, there might be legal implications, serious analysis. I for one am going to bask in stunned and amused silence, pondering the many meanings of the term “escort quest.”

Epic, huh?

I’m hosting a JPEG of the Craigslist screenshots above. It’s *not safe for work* due to some graphic sexuality in the text. It shows her original post, as well as her post-mounting post. Someone was also kind enough to insert goofy gold coin pictures. Thanks, someone. You’ve made a difference.

The Nomad Effect: Is MMO an All or Nothing Game?

The BBC’s article “Beating Warcraft at its own game” featured game developers intent on snatching up a share of the alluring MMO market. But can two successful MMO games co-exist, or is it really all or nothing when it comes to attracting customers to MMO worlds?

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